Yuris revenge units
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The main reasons for building a service depot (which you don't see too often lets admit), is to clear your miners of terror drones. People may argue that "But Yuri has no repair depot so that's fair!" but the basic fact is that Yuri doesn't really need a repair depot.
![yuris revenge units yuris revenge units](https://i.imgur.com/trkQdJSl.jpg)
#Yuris revenge units full#
Next we have the fact that the slave miner can be repaired like a structure with an engineer allowing it to be repaired to full health anywhere on the map. When two skilled players are fighting each other, 300 credits could make all the difference. That is an immediate advantage of 300 credits to Yuri at the start of the game. The Slaver Miner costs 1500 when built as a structure the allied and soviet ore refinerys cost 1800. The first unit/structure that I will tackle is that of the Slave Miner. Returning tank build time to what it was in Red Alert 2 would be one way in which to put some more speed into Yuri's Revenge.Īs of yet I have not even touched on the units or structures that people may argue as being "imbalanced". Whilst games are still exciting, I feel that they, in many cases, lack the pace and ferocity of Red Alert 2. I do not believe that it was necessary to decrease tank build time - and neither do many top players who have abandoned Yuri's Revenge already so as they may return to their beloved tank rushing. Westwood gave all the sides several units and structures in order to stop the tank rush - examples are the Guardian GI, Brute, Battle Bunker and Tank Bunker. One which Westwood went ahead with as a result of the poorer players, who favour defending, complaining en masse. In my opinion, the decision to increase tank build time was a poor one. Come are the days when it is more likely that only one will be produced within three minutes. Gone are the days where three tanks could be out within three minutes. The basic reason for this being that tanks take longer to build, considerably longer. As a result I have had to adapt my game drastically - and still am. There are too many anti-rush units, structures and effects. I was a rusher in RA2 and had good success, in Yuri's Revenge the same tactic just won't cut it any more. Tank rushers are the players who have had to make the most drastic changes to their game. Admittedly many of these players will be annoyed that their "killer tactics", lovingly honed for nearly a year in Red Alert 2, don't have the same effect in Yuri's Revenge. If you look at the Red Alert 2 Tournament Ladder then you will, if you have knowledge of the Red Alert 2 Ladder, recognise many top Red Alert 2 players who have still not switched over to Yuri's Revenge, or in many cases, switched over, didn't like what they saw and decided to go back to Red Alert 2. But Westwood Studios thrive on taking up challenges such as the aforementioned hence the brave addition to introduce the third side. Attempting to balance two sides (whilst giving them different units, structures and styles) is a feat in itself but to attempt to balance three sides is bordering on the impossible.
![yuris revenge units yuris revenge units](https://images-na.ssl-images-amazon.com/images/I/51X4YY7X94L.jpg)
The reason why I believe Yuri's Revenge is harder to balance than other C & C games is quite a simple one the addition of the third side. I would imagine that Westwood would be the first to admit that a game cannot be properly balanced until it has been in the hands of the public for at least a few months and hence allowed for the general consensus of public opinion to be noted. They believe that Westwood can't be wrong, can't make a few mistakes here and there. Many Westwood fans instantly dismiss people when they say "This game is unbalanced". This article will talk about some of the issues in regard to balance and examples of imbalance. In my opinion, and the opinion of many others, there are several key points in Yuri's Revenge that could result in it being called "unbalanced". But mistakes are always made which are later fixed in the patches. With the release of every new Command & Conquer game there comes the old question of "is it balanced?" and, as past experience has told, Westwood usually manage to balance their games well.
![yuris revenge units yuris revenge units](https://i.ytimg.com/vi/TxSHvy8RpJY/maxresdefault.jpg)
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